Forother uses, see Shield. The Zombie Shield is a weapon found in the Zombies maps TranZit, Mob of the Dead, Origins, and Zetsubou No Shima. It is made of parts found around the Diner bus stop in Green Run (and built on the workbench in the garage), parts found around the Docks in Mob of the Dead, parts in the trenches in Origins and parts found in the labs in Zetsubou No After a slew of controversial entries in the Call of Duty zombies saga, Treyarch have returned with Black Ops Cold War, which, though not quite perfect, seems to have done a great job of satisfying CoD zombies fans both new and old. With four more seasons of content in store, we can't wait to see what's next for the legendary mode. The most recent survival map, Firebase Z, re-introduced the Russian Manglers boss zombies, which were first seen in Black Ops 3. With that in mind, we're interested to see what other famous boss zombies from the past could be returning to the fold in the future. 10 Megaton Die Maschine Megaton zombies were the flagship new enemies of Call of Duty Black Ops Cold War's zombies mode when it first debuted, appearing on the lone launch map Die Maschine. Large, lumbering monsters in hazmat suits, they're made iconic by their sickly green/yellow hue and their second phase which sees them split in two. Though not overly difficult to deal with for experienced teams, they can certainly be intimidating for new players, and, should squads fail to be adequately prepared, they can be quite a handful. They don't have the nostalgia factor of boss zombies from previous games, but that shouldn't detract from their overall appeal. 9 George Romero Call of the Dead A strange entry in the Treyarch's rogue's gallery, famous horror movie director George Romero, most known for popularizing zombie movies with his seminal work Night of the Living Dead, was immortalized in the original Black Ops zombies mode. A staple feature of Call of the Dead, a zombified Romero would slowly pursue the player, flying into a rage when attacked. With an over-abundance of health, taking Romero down was quite the feat. However, when defeated, he would reward the player with a Wunderwaffe, an all-time great zombies weapon which was first introduced in World at War's Der Riese map. 8 Hellhounds Shi No Numa First introduced in Shi No Numa, the third installment of World at War's zombies mode, hellhounds have been one of the few constants of the ever-changing zombies formula. Accompanied by fog and foreboding warnings in unique rounds dedicated entirely to them, hellhounds rounds were hugely important to the game's evolution, as they brought with them guaranteed max ammo drops. Usually, hellhounds aren't very difficult to dispatch, offering a bit of a reprieve for beleaguer zombie slayers. That said, the can be a nuisance if players are wielding weapons which need to be reloaded frequently. 7 Meuchler The Darkest Shore Though it's often forgotten by fans of the Black Ops subseries, Call of Duty WWII's take on the zombies formula managed to innovate without straying too far from what made the mode so popular in the first place. While many tired of it fairly quickly, it should be commended for staying true to the horror themes present in the initial World at War maps. The Darkest Shore's primary boss enemies, the Meuchlers were terrifying, multi-armed monstrosities that leapt from the map's thick fog and attacked players with an unmatched ferocity. Easily one of the creepiest boss zombies of all time in terms of design and aesthetic, WWII's Meuchlers deserve more credit than they initially received. 6 Orda Firebase Z The Call of Duty zombies storyline has often flirted with the concept of Lovecraftian horror, with the most prominent example of that being Black Ops 3's Shadows of Evil map, but such inspiration can also be seen on the new map, Firebase Z. Should players make it to round 30, they'll be forced to defend a section of the map from the mysterious eldritch god Orda. A towering beast that's reminiscent of the Panzermorder from WWII zombies, the Orda stands far out of harm's way, is nearly impervious to most scorestreaks, and can take some serious coordination to take down. 5 Krasny Soldat Outbreak Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings in a single bound! It's a bird! It's a plane! No, it's the Krasny Soldat from Black Ops Cold War's Outbreak mode. Perhaps the single most intimidating boss zombie of all time, the Krasny Soldat was clearly designed for the wide-open terrain of Black Ops Cold War's new zombies mode. Nearly impossible to escape and brutally difficult to deal with in close quarters thanks to his flamethrower, the Krasny Soldat has likely ended more Outbreak runs than most players would care to admit. 4 Panzermorder The Final Reich The epic final boss fight of The Final Reich's main Easter egg in WWII zombies, the Panzermorder is a mortifying mass of bodies that perfectly represents the horrific overtones of the 2017 Call of Duty installment's undead slaughterfest. A hulking goliath that can only be taken down with repeated airstrikes, it's an utter nightmare to fight, particularly during the much harder "true" Easter egg. From the beefed-up Wustlings to the aformentioned Meuchlers, WWII zombies was full of horrors, but, in terms of sheer brawn, the Panzermorder stands almost unmatched. 3 Margwa Shadows Of Evil Prior to the release of Black Ops 3, Lovecraftian conspiracies and eldritch horrors had been hinted at within the zombies storyline, but they'd never actually been seen. That changed when Shadows of Evil was introduced, as it brought interdimensional terrors and half-human, half-squid hybrids to the forefront of the action. Under the command of the villainous Shadow Man, the three-headed Margwa was a brutish boss that could only be damaged when its mouths were open. Skilled players had to carefully aim at the monster's exposed maw to bring it down, making sure that every shot they took during that small window of time counted. 2 Brutus Mob of the Dead The hellish guardsman eternally watching over the damned souls locked in Black Ops II's demented version of Alcatraz island, Brutus is a terrifying figure famous for his enraged screams and merciless hatred for Mob of the Dead's four would-be escapees. More than just a typical brute single-mindedly chasing down players with his club, Brutus has the ability to lock down things like perk machines and the mystery box, forcing players to spend points to unlock them again. Brutus returned—and was arguably more fiendish—in Black Ops 4's Blood of the Dead, though he'll always be best-remembered for his original appearance. 1 Panzersoldat Origins Undoubtedly the most legendary boss zombie variant in Call of Duty zombies history, the Panzersoldat is an utter beast capable of ending any unprepared team's run. Making several appearances throughout Black Ops II and III and with an aforementioned spiritual successor appearing in Black Ops Cold War, the Panzersoldat is almost as widely-renown as the mode's famous hellhounds. The Panzersoldat was made iconic thanks to his inaugural appearance in Black Ops II's Origins. Consistently appearing on round eight, he was a death sentence for hapless newcomers, and he acts as a genuinely imposing boss unless players have any of the four staffs. NEXT 10 Hilarious Call Of Duty Black Ops Cold War Memes That Still Have Us Laughing voilaune vidéo sur le monde zombie sur la map mob af the dead se serra la deuxième fois que je fait une game sur cette map donc nous allons avoir du mal je

Greetings fellow gamers,As you might already know, I LOVE to play zombies on Call of Duty. I teamed up with so many people already and completed several Easter Egg runs that I just needed to share my feelings about the story, the game, the characters, the weapons and so on. For everyone who still needs it, feel free to send me a message here. I will not accept random friend requests on XBOX Live; but I will do everything I can to help you out with everything some people have no clue whatsoever about what is exactly happening when you do the Easter Eggs in this mode in either World at War, Black Ops or Black Ops II; I decided to write some blogs about it with some background on the story. Today, I wanted to discuss the map "Mob of The Dead", which has nothing to do with the Heroes from World at War or Black Ops and nothing with the survivors from Black Ops story starts somewhere around the 1930's. The main character, named Salvatore DeLuca, has built himself an empire of drug/alcohol distribution, prostitution and gambling. When the police finally get the hang of this mobster; he was locked away in Alcatraz Prison along with 3 of his closest "business partners". They were named Billy Handsome, Michael O'Leary nickname is "Finn" and Albert Arlington nickname is "The Weasel". They were sentenced to be locked away until they die because of these heavy our dear friend Arlington couldn't stand to be locked away forever, he managed to create an escape plan with a plane he invented himself which was later called the "Icarus" in-game. The three others weren't really into his plan but after a short while The Weasel managed to get the three as his back-up. As you will realize, jail can and will be very frustrating for anyone in it and it didn't take long before Finn, Salvatore and Billy became quite pissed about the way The Weasel. After a lot of complications, the plan was abandoned and the plane was never built; and this very reason frustrated the three they couldn't handle defeat, the three began to construct their own weapons. They lured The Weasel on the roof of the prison, where they attacked him and left him for dead. This happened on the night of December 31st, 1933. That was the reason these three were sentenced to death by the electric chair. This was executed on the morning of January 19th, flying between living and the actual afterlife; the group of four is sent back in time on December 31st, 1933 to Alcatraz Prison, where zombies have taken over the prison. There is also a lone guard wandering about, who I consider my best friend *kuch* sarcasm *kuch*, and he goes by the name of DeLuca, Finn and O'Leary don't have any memory of the murder they had done, or the frustration they had when Arlington's escape plan was abandoned; they decided to work together as a team to get out of is where the Easter Egg really comes in. Be warned, the following lines WILL contain spoilers if you haven't completed this one yet but on the other hand they might come in quite handy to understand the story behind the Easter first step of the Easter Egg requires you to find the key to Wardens Office. Why you ask? Well, for one you need it to get all of the plane parts.. You need the key to open the gate near the laundry machine and you will need it in the Wardens Office itself after you overpowered the generators in a building close to the docks. You will also need it to open a gate on the docks itself close to the sniper tower and you will need it to open the gate with the number on the panels. Once you have the correct numbers on the displays, the plane piece will be a floor below where it actually was. The last part is in a small cabin near the third hellhound and close to the 4 companions try to escape the prison by using the plane, but they fail miserably by crashing into the Golden Gate Bridge. They tried this multiple times to escape Alcatraz as you might already know because of the Easter Egg, they tried it 3 times and when they spawned in Alcatraz Prison for the third time after killing themselves three timeson the electric chairs, see the connection?; they came to mind that they are in fact already dead. It's time to figure something else out, no?Since the Afterlife Skulls, the spoons and the Hell's Retriever don't really make sense in the story; I'm going to skip that part. Yes, you need them in the story but no, they don't add anything valuable towards the outcome of this blog. The only thing you need to know about the Hell's Retriever is that is will be spawned once you feed 6 zombies to three Hellhounds, called Cerberus. The first time I saw one, I thought exactly the same as DeLuca "What the hell is a fuckin' wolf doin' on the wall" .Anyway, let's get going. One step of the Easter Egg is putting in number on the panel you used before to get access to a part of the plane. These numbers are actually the numbers each of these mobster had on them while they were in prison. After completing this step, Stanley Ferguson will start to narrate how it was in the past and that's how the three murderers remember that they never escaped and that they killed The Weasel because of that Ferguson quotes in the Easter Egg- Audio Log 1 My name is Stanley Ferguson, I was a guard in Alcatraz from 1933 to 1942. Today, I'm going to give you some insight into the more interesting tales of the prison's history. Over the decades, Alcatraz has seen more than its fair share of daring escape attempts. However, few were as audacious as the one undertaken by four inmates on New Years Eve, 1933. Thought to be the brainchild of an inmate by the name of Albert Arlington, the outrageous scheme was as unlikely as its mastermind. - Audio Log 2 It is believed that Arlington, The Weasel, somehow convinced three other inmates that he had devised a fool-proof plan to escape the Rock. It was a plan that would see them literally taking to the skies in a makeshift aircraft of Arlington's own design. - Audio Log 3 Just how The Weasel managed to convince these hardened criminals that such a plan was even possible remains a mystery to this day. What IS known, is that no such plane was ever built. Instead, the group's plans for freedom soon descended into bitter argument and infighting. - Audio Log 4 With the plan falling apart, anger and frustration would ultimately lead to a brutal altercation between the misguided Arlington and his former co-conspirators. - Audio Log 5 Armed only with makeshift weapons, Finn O'Leary, Sal DeLuca, and Billy Handsome, lured the unsuspecting Arlington to the roof, where they intended to exact a bloody, and final, revenge. - Audio Log 6 And so it was here, beneath the dark and stormy winter skies, that the hopless Arlington met his grizzly end, bleeding to death on the cold concrete roof. For their participation in the murder, the three collaborators were sent to death by electric chair. Justice came swiftly, on the morning of January 19th, 1934, the execution order was carried out. After this step, the three mobsters set their mind to kill The Weasel once again. I believe that's why you need to take the plane in afterlife to the Golden Gate Bridge. Once you are there; there are two options and it really depends on the players only. When you decide to kill The Weasel; you will get the message that the cycle continues; thus meaning that the players will spawn back in on Alcatraz Prison with no memory of what happened on the night of December 31st, 1933. If you guys decide that Weasel will be the one surviving; it means that the cycle is broken and what that exactly means in unknown at the date of writing this hope you guys learned something while reading this blog and I also hope you found it interesting. As noted before, if you need help on any Zombie Map or any Zombie achievement; feel free to spam my inbox with private messages!- MC0REBE

Blundergat The Blundergat was introduced to Zombies fans in Call of Duty: Black Ops 2 with the Mob of the Dead experience. Inspired by Civil War-era weaponry, it’s a hybrid between a Gatling Gun and a Blunderbuss. What happens when the advent of 3D printing allows members of the team to bring these virtual models into the real world?
How it works This mod works by spawning a bot near the last step of the EasterEgg if there isn't at least 2 players in the game. Once you get on the plane while using afterlife, the bot will automatically teleport to it. Then, once you reach the bridge you gotta revive yourself and the bot so the "PVP" can start. However, since the bot does absolutely nothing other than stay still, the ending you get will be up to you either by killing your self, or by killing the bot. Showcase Youtube Video How to install This script should be placed at %localappdata%\Plutonium\storage\t6\scripts\zm\zm_prison If you do not have these folders, make them. Download Source Discord HD Erick Games3960 almost got a "Holy F...", but it will surely get one once you can make the bot be a Veteran MP Bot huahauhahu holy sheet dude thats awesome, exactly the thing i was seeing some guys speaking about in other post Erickgames_HD so there actually is a working scr_zm_enable_bots function in zm... AdrX003 Thats a dvar Treyarch left in the game because of laziness. However, the bots have no AI script regardless. Either the MP bot scripts need to be ported to ZM, or a bot script for ZM needs to be written from scratch. The main issue with BO2 bots is a lot of the behavior is hardcoded in the engine so it may be difficult to make them work properly without a server plugin to disable all the bot engine code. I made an attempt early on to see what I could make them do, but that was before the reason for the bots being broken on dedis was discovered so stuff like lookat didn't work at that time. Its something I might return to in the future though. JezuzLizard from what i remember, the team that made BGamerT5 dealt with alot of bot coding if im writing it correctly, for bo1 Erickgames_HD Just tried it, the bot refuses to die at the end, stuck into afterlife. I assume it is due to the infinte afterlife part of the script, but idk. shyperson0 Thanks for the feedback, I will be releasing a fix pretty soon. The reason I added the infinite afterlife code in the first place, was to prevent the bot from entering last stand before you entered the plane. JezuzLizard may all force be with you on this one! teh_bandit last edited by This is extremely impressive! Great work shyperson0 That issue should be resolved now, just download the new version from the same link. Erickgames_HD this is amazing you made a dream come true congratulations bro Erickgames_HD there are a couple of problems with the doors that open with aftherlife mode as the warden's office for some reason after activating them you have to buy them, mi game crashed but I think it was my hdd because is damaged, I hope you can fix it and again congratulations for the mod D
CodBo2 Zombies Mob Of The Dead Xbox 360 Cultivando a Família Reis
For the similarly named Call of Duty Black Ops Zombies Map, see Call of the Dead. For other uses, see Alcatraz. "Battle the undead as you attempt to break free from the physical and metaphorical incarceration of Alcatraz Prison." — Map description Mob of the Dead also known as Alcatraz Island and Sunset Strip is the fifteenth chronologically, the second Zombies map. It is included in the second Call of Duty Black Ops II downloadable content pack, Uprising. It was released on April 16, 2013 for Xbox 360 and May 16, 2013 for the PlayStation 3 and PC. Individually, the downloadable content pack costs $ 1200 Microsoft Points, but is also a part of the Season Pass costing $ with Xbox Live gold membership, or $35 without the membership. Mob of the Dead occurs within the infamous Alcatraz Island and includes the Golden Gate Bridge; the juncture of the map is set during the Prohibition-era of America. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome. These mobsters are inmates of Alcatraz and attempt to execute an escape plan during the night of the zombie outbreak. This map introduces a new game mechanic, Afterlife Mode. A player in Afterlife can power various utilities and walk through certain walls to reach areas that are not normally accessible; however, the duration of the Afterlife is limited. Afterlife is necessary for collecting the plane components that are dispersed across the map. Mob of the Dead also features a new boss-like zombie, Brutus. He attacks players and also targets various utilities to disable, including Perk-a-Cola machines, workbenches, traps, and the Mystery Box. The map features a number of buildables, including the returning Zombie Shield and the new Acid Gat Kit and Icarus. Any of the numerous workbenches found around the map may be used to craft these buildables, with the exception of Icarus, which must be built on the roof of the prison. The map also features a new Perk-a-Cola called Electric Cherry, which creates an electric barrier around the player during a reload. Depending on the round, the electric shock can either stun zombies, or kill them. "Rusty Cage" by Johnny Cash and "Where Are We Going" by Malukah are featured as Easter Egg songs within the map. Furthermore, "Samantha's Lullaby" by Kevin Sherwood can be heard in a secret ending for the map. A fractured portion of the map is featured in Revelations. It returns in Call of Duty Black Ops 4 as Blood of the Dead and Alcatraz. Features Mob of the Dead is located on Alcatraz Island during the Prohibition-Era of American history. The four playable characters are Michael "Finn" O'Leary, Albert "Weasel" Arlington, Salvatore DeLuca, and Billy Handsome, all of whom are gangsters who have been locked up on Alcatraz and were planning an escape on the night of the outbreak. Zombies on the island have red eyes, and the Mystery Box has a different look with a red glow, indicating that the zombies are not under Samantha's, Richtofen's or Maxis' control. This map introduces Guard and Prisoner zombies on the island. The map also introduces a new Perk-a-Cola machine called Electric Cherry. Upon reloading, this Perk-a-Cola temporarily stuns or kills zombies with an electric shock that fires in a relatively short radius around the player, with less ammo left in the magazine resulting in a bigger and stronger electric shock. If the reload animation is canceled before it completes, the next time the player reloads the electric shock does not fire. Weapons The map features several additions to the players' arsenal. The Uzi and the AK-47 make their debut in Zombies, as well as the M1927. The Death Machine makes a return as a standard Mystery Box weapon instead of being a power-up. The LSAT is also featured, having previously only appeared in Nuketown Zombies. Also returning from Nuketown Zombies is the Fire Sale power-up. Wonder Weapon The main Wonder Weapon of the map is the Blundergat, a shotgun hybrid between a Blunderbuss and a Gatling Gun. It can be upgraded into the Acid Gat, via the Acid Gat Kit. There is also a unique tomahawk-like weapon, known as Hell's Retriever. The weapon has a red aura and can pierce through multiple zombies before returning to the player once thrown but it can be upgraded to a more powerful Hell's Redeemer. A secret melee Wonder Weapon called the Golden Spork can also be obtained; it boasts very high damage and is capable of one-hit kills up to round 34. The Ray Gun makes a reappearance as well as the Mark 2, which wasn't available upon release but later got put into all maps. Traps and Utilities Purchasable traps also return, having last appeared in Ascension. The map features three new traps the Fan Trap, the Acid Trap, and the Tower Trap; the last of which can be upgraded via Afterlife mode to fire rockets rather than bullets. A new utility is also introduced, the Gondola, which can transport players between the main prison and the docks similarly to the Zipline in Shi No Numa. New Boss Mob of the Dead features a new boss zombie, known as Brutus, who can disable perk machines, Icarus, workbenches used to craft buildable items, and the Mystery Box. Reactivating them costs 2000 points, though the cost scales up by 2000 with each utility disabled in a single round. He can be killed but does not have his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead, making him difficult to kill. Upon death, he will drop a power-up. Additionally, Brutus will spawn inside the map if the players spend too much money investing in the Mystery Box. He will also appear randomly throughout various hordes. If Brutus encounters an active trap, he will stop moving for a while and disable the trap. Afterlife Mode Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife, new areas and objectives will become available for the player to complete[2][3] such as unlocking cell doors and activating Perk Machines throughout the map. However, there is a time limit for how long the player can be in the Afterlife; once the blue meter has depleted, the player will be sent out of the Afterlife and revert to a downed state. "Escaping" Alcatraz One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge, where the Pack-a-Punch Machine is located. They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode. Easter Eggs Pop Goes The Weasel For information on this Easter egg and steps on how to complete it, see Pop Goes the Weasel. "Pop Goes The Weasel" is the primary Easter egg featured on Mob of the Dead, and follows the playable character's attempts to escape the island. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies. It also marks the first time in Zombies that a playable character becomes hostile to the other players. To complete it successfully, players that are controlling Sal, Billy and Finn will have to kill the player controlling Weasel or vice versa. The canon ending has been confirmed to be Weasel killing the others, proven by Black Ops 4's Blood of the Dead. Secret Ending In the beginning of a match, if the players do not move and wait for the Afterlife timer to be consumed, a secret ending will be triggered, in which the screen turns to black and white, the mobsters bleed out, and Samantha's lullaby can be heard while the view is lifted from the Spawn room to the sky. Music Easter Eggs The song "Rusty Cage" by Johnny Cash can be played by activating three bottles scattered around the map. One is located on a bookshelf in the library spawn area, another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away between a crate and a fence. As with most of the other music Easter eggs, a strange sound can be heard when the player is near one of the bottles. The song "Where Are We Going" by Kevin Sherwood can also be played. This can be done by finding the warden's key, then unlocking the power switch with the numbers puzzle next to the elevator. The player needs to input the numbers "935". The song will then play. "Jump Scare" Easter Egg When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg. The player is required to have a sniper rifle, such as the Barrett M82A1 or the DSR 50, and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of a face will flash up on the screen for a split second, accompanied by a high-pitched scream.[4] Audio Logs Main article Mob of the Dead/Audio Logs Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson, reveal information about what had actually occurred at Alcatraz and information about the group's current situation. The Golden Spork Main article Golden Spork The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order. It is powerful enough to deal one-hit kills up to round 34, making it the second most powerful melee weapon in Zombies behind the upgraded One Inch Punch in Origins. "Brutus 115" Easter Egg To activate the Easter Egg, the player must find the number counter and enter in the number '115', upon entering Brutus can be heard shouting "Not this time!" or "Maybe next time" in a hushed whisper. The number will then change to '666'. Eventually, it will then shift back to normal as if nothing had happened. No other effects occur during and after the Easter egg has been activated. Ciphers and Scrap Paper Main article Mob of the Dead/Ciphers and Scrap Paper Ciphers and paper scraps can be found scattered around the map. The ciphers give some backstory to the characters while the paper, when formed, shows a comic drawing made by Weasel, with editor's notes scribbled on it. Weapons Starting Weapons M1911 after afterlife modeShiv after afterlife modeFragmentation Grenades after afterlife mode Off-Wall Weapons M14 - 500 pointsOlympia - 500 pointsB23R - 900 pointsMP5 - 1000 pointsUzi - 1500 pointsM1927 - 1500 pointsRemington 870 MCS - 1200 pointsClaymore - 1000 points Mystery Box M1911 RareFive-Seven Dual WieldExecutionerPDW-57M1927 Grief onlyFALMTARAK-47GalilRemington 870 MCS Grief onlyS12Barrett M82A1DSR 50LSATDeath MachineRPGRay GunRay Gun Mark II only available after having downloaded Vengeance DLCBlundergat Other Python Snub Nose only appears in intro cinematic Perks Perk-a-Cola Machines Juggernog - 2500 points Not in GriefSpeed Cola - 3000 pointsDouble Tap Root Beer - 2000 pointsDeadshot Daiquiri - 1500 pointsElectric Cherry - 2000 points Not in GriefPhD Flopper - 2000 points Easter Egg/Grief OnlyMule Kick - 4000 points Easter Egg/Grief Only Traps/Utility Traps/Utility GondolaFan TrapAcid TrapTower Trap Buildables Buildables Acid Gat Kit requires BlundergatZombie ShieldIcarus Achievements/Trophies No One Escapes Alive 75 /Silver Trophy - In Mob of the Dead, execute the escape plan. Feed the Beast 10 /Bronze Trophy - In Mob of the Dead, obtain Hell's Retriever. Making the Rounds 30 /Bronze Trophy - In Mob of the Dead, complete the cycle 3 times. Acid Drip 20 /Bronze Trophy - In Mob of the Dead, convert a weapon using a kit. Full Lockdown 25 /Bronze Trophy - In Mob of the Dead, Brutus completes his patrol. A Burst of Flavor 15 /Bronze Trophy - In Mob of the Dead, kill 10 zombies at once with a new beverage. GG Bridge 30 /Bronze Trophy - In Mob of the Dead, survive an entire round on the bridge on round 15 or higher. Trapped in Time 15 /Bronze Trophy - In Mob of the Dead, use and upgrade all traps before round 10. Pop Goes the Weasel 25 /Bronze Trophy - In Mob of the Dead, break the cycle. Paranormal Progress 5 /Bronze Trophy - In Mob of the Dead, open a door without spending points. Opening Scene Transcript Transcript A black and white shot of the jail cells of Alcatraz Prison is seen as the prison guard, Stanley Ferguson, is making his rounds. A narration by Finn O'Leary discussing the escape plan with Sal DeLuca is heard. Finn O'Leary "Hey Sal, we must've been through this fifty times already." DeLuca" And we'll go through with it another fifty if that's what it takes." The shot cuts to Ferguson, walking past cells as the inmates prepare for bed. DeLuca narration "930, lights out, guard begins his rounds." Cut to DeLuca's jail cell, while making a cup of coffee, he walks up to Ferguson and begins a discussion. DeLuca "How we doin' tonight, Ferguson? Family good?" Ferguson "They're doin' great, Mr. DeLuca. My boy Tommy, he's almost six now." DeLuca takes a sip from his cup. DeLuca "Ain't that swell?" Cut to Ferguson walking past Finn O'Leary's cell, while Finn is on the toilet reading a newspaper. Ferguson "Hey Finn, got that tip for Saturday's race yet?" Finn O'Leary "I'm workin' on it, right now." Cut to Ferguson walking past Billy Handsome's cell, moans of pain begin to emerge from Albert Arlington's cell. Billy then emerges from the darkness of his cell, lighting a cigarette. Billy Handsome "You gonna shut him up, or do I gotta do it?" Ferguson then bangs his police baton off his cell doors in an intimidating manner. Ferguson "You know the rules, Handsome. No talking." Billy Handsome narration "935, The Weasel launches into his song and dance routine." Ferguson "Dammit, Arlington!" Arlington is lying on the ground, pretending to be in pain. Albert Arlington "You gotta get the doc!" Ferguson proceeds to open the cell doors to Arlington's cell. Ferguson "It better be the real deal this time." Ferguson walks into the cell, scuffling, fighting and stabbing can be heard from within, and Ferguson's dead body falls to the ground. Arlington exits his cell with a self-made knife and a set of keys. DeLuca narration "Once The Weasel gets the keys, we move on to stage two." Arlington proceeds to unlock the cell doors of Billy Handsome, Finn O'Leary and Sal DeLuca, Sal throws his cup away. DeLuca "Let's get movin'." The group of four meet up in the middle of the cell block. Billy Handsome hands them all snub-nosed Pythons. Handsome "Here ya go, fellas. Courtesy of the warden's private collection." Arlington "Your boys in the laundry stashed the parts?" Handsome "'Course they fuckin' did." Cut to a shot looking towards the four from a distance as a zombie moan is heard. Stanley Ferguson's corpse steps partially into view. Arlington "What the fuck? I killed him!" Handsome "Ya been in the joint too long, Al. You've forgotten how to get shit done." The camera zooms in onto Ferguson, he begins screaming as his eyes are glowing. Handsome then shoots his shoulder, with no effect. Handsome "What the fuck?" The song "Rusty Cage" by Johnny Cash begins to play, as the 4 line up and begin to fire on the zombie Stanley Ferguson. The zombie takes a massive amount of damage before finally falling. The cell blocks then slowly transform into a horrifying, hellish depiction of Alcatraz prison. Arlington "This ain't right. Somethin' weird's goin' on here..." DeLuca "You don't say, Weasel." O'Leary "Where are those screams comin' from?" The camera begins to zoom out of the four, and the black and white tone begins to change to color as hordes of zombies begin to emerge from their cells. Arlington "Oh, shit!" Billy, Finn and Sal begin to fire on the zombie horde, while Albert tries to make a quick escape. He is stopped as a zombie grabs him, where Albert grabs his head and shoots the zombie through the mouth. The camera then cuts to Sal knocking a zombie onto the ground and shooting it through the head and turns around to shoot a zombie behind him. The camera cuts again to Finn stomping a zombie's head into the ground, and the camera cuts again to Billy pinning a zombie up against a wall with a lead pipe as he proceeds to smash the pipe into its face. It again cuts to Albert running from a horde of zombies, only to be stopped in his tracks by another horde in front of him, he stops to shoot but is ultimately overwhelmed by them. The camera then cuts to Finn throwing a zombie onto the ground and smacking a zombie with his gun, but is then pinned up against a wall by a large group and is killed. It then cuts to Sal and Billy holding off hordes, where Sal then runs towards a cell block and closes the door behind him, leaving Billy to die at the hands of the zombies. Taking one last look at him, Sal runs off, only to be stopped by a large group. The four are then presumed dead as the camera zooms out to a final shot of the entire island of Alcatraz. Quotes Main article Mob of the Dead/Quotes Audio Logs Main article Mob of the Dead/Audio Logs Gallery The characters of Mob of the of the Dead exterior screen for Mob of the new box Arlington and Sal Deluca fighting in Door in between the walls of Mobsters shot of the board hanging in the Warden's of the Dead's unique HUD styleAnother shot of Mob of the Dead in face seen during the jumpscare. Videos New Mob Of The Dead Gameplay Cinematic Intro! Black Ops 2 ZombiesIntro Wonder Weapons Ever Gameplay! Mob of the Dead Black Ops 2 of the Dead Trailer - Official Call of Duty Black Ops 2 Video-0Announcement TrailerBlack Ops 2 - "Mob of the Dead" Zombies 6 Minute Gameplay PreviewGameplay Preview Trivia In the Grief version for Mob of the Dead Cell Block, there was a cut special item, which is Richtofen's Zombie Head. In the beginning cut scene, all four protagonists fire more than six shots using Pythons without reloading. The player can see the name of the character they are playing as next to their point counter. PhD Flopper and Mule Kick can be seen in the docks, but are unavailable. Both are available in Cell Block, however. The song played during the second half of the opening cutscene is a cover of Soundgarden's "Rusty Cage" by Johnny Cash. It is also a side easter egg song. This map has different skins for Pack-a-Punched weapons from the past two maps. The guns appear to be cracked and have orange light pulsating from the cracks, with a similar appearance to lava. The Perk-a-Cola machines and the Pack-a-Punch machine make distorted noises and flicker between color and black-and-white textures, with the exception of Electric Cherry; it does not flicker, but still makes distorted noises. The distorted noised played are variants of the Perk-a-Cola machines' regular jingles.[5] Upon entering 115 referring to Element 115 into the number pad for the plane part, the player will hear "Not this time!", "Maybe next time!", "I don't think so!" and the numbers will change to '666' referring to the Bible's "number of the beast". Furthermore, a "Rule 666" referencing the zombies is found on the entrance to the Citadel Tunnels, near the Warden's Office. When near C-D block at the Cerberus' head spawn, there is a lava pit. If the player throws a grenade into in the lava pit, they will receive 20 points. In the opening cutscene when Albert Arlington pretends to be in pain, the time is 935, a reference to Group 935. The clock above the cafeteria door is at 115, referring to Element 115. The Golden Spork can be seen on the loading screen. There is a Tower of Babel painting in the Warden's Office above the barricaded fireplace near Speed Cola. It is a reference to the Tower of Babble Easter Egg in TranZit. On the trap switches, there is a print saying "Zom B inc.", a pun over the word Zombie. In the library in the spawn room, one of the books on the bookshelf across from the afterlife box reads Alcatraz Swimteam Yearbook. When any of the four characters are downed the player can hear them talking to themselves. When obtaining the spoon for the Golden Spork easter egg weapon, the player can find a skeleton within the wall. This is a reference to the popular trope wherein a convict uses a spoon to dig out of prison. During the reveal trailer for this map, a zombie that gets killed by the Fan Trap has yellow eyes. When the AK-47 gets Pack-a-Punched, it becomes Reznov's Revenge, referencing the character Viktor Reznov and his lust for revenge. References ↠↠↠↠↠v • d • eTreyarch Zombies Aether Story Chaos Story Dark Aether Saga TimelineGamesMain Call of Duty World at War  Call of Duty Black Ops  Call of Duty Black Ops II  Call of Duty Black Ops III  Call of Duty Black Ops 4  Call of Duty Black Ops Cold War  Call of Duty Vanguard iOS/Android Non-Canon Call of Duty Zombies  Call of Duty Black Ops Zombies Other Non-Canon Call of Duty Black Ops DSMapsWorld at War Nacht der Untoten  Verrückt  Shi No Numa  Der Riese Black Ops Kino der Toten  "Five"  Dead Ops Arcade  Ascension  Call of the Dead  Shangri-La  Moon Black Ops II Green Run Bus Depot, Diner, Farm, Town  Nuketown Zombies  Die Rise  Mob of the Dead Cell Block  Buried Borough  OriginsBlack Ops III Shadows of Evil  Dead Ops Arcade 2 Cyber's Avengening  The Giant  Der Eisendrache  Zetsubou No Shima  Gorod Krovi  Revelations Black Ops 4 Voyage of Despair  IX  Blood of the Dead  Classified  Dead of the Night  Ancient Evil  Alpha Omega  Tag der Toten Black Ops Cold War  Die Maschine  Dead Ops Arcade 3 Rise of the Mamaback  Firebase Z  Outbreak  Mauer der Toten  Forsaken Vanguard Der Anfang  Terra Maledicta  The Archon Black Ops DS Non-Canon House  Facility  Temple  OverlookPlayable CharactersWorld at WarMarines  "Smokey"  John "Banana"  Paxton "Gunner" Ridge "Tank" Dempsey  Nikolai Belinski  Takeo Masaki  Edward Richtofen Black Ops"Tank" Dempsey  Nikolai Belinski  Takeo Masaki  Edward Richtofen/Samantha Maxis John F. Kennedy  Robert McNamara  Richard Nixon  Fidel Castro Sarah Michelle Gellar  Robert Englund  Danny Trejo  Michael Rooker Black Ops IIAbigail "Misty" Briarton  Marlton Johnson  Russman  Samuel J. Stuhlinger Billy Handsome  Michael "Finn" O'Leary  Salvatore "Sal" DeLuca  Albert "Weasel" Arlington "Tank" Dempsey  Nikolai Belinski  Takeo Masaki  Edward Richtofen CDC Soldiers  CIA Agents Alcatraz Guards  Alcatraz Prisoners Zombies Black Ops IIINero Blackstone  Jessica Rose  Floyd Campbell  Jack Vincent "Tank" Dempsey  Nikolai Belinski  Takeo Masaki  Edward Richtofen/Samantha Maxis Black Ops 4Scarlett Rhodes  Bruno Delacroix  Diego Necalli  Stanton Shaw Gideon Jones  Christina Fowler  Jonathan Warwick  Godfrey "Tank" Dempsey  Nikolai Belinski  Takeo Masaki  Edward Richtofen Abigail "Misty" Briarton  Marlton Johnson  Russman  Samuel J. Stuhlinger Black Ops Cold WarKwan Song  Jason Hunter  Russell Adler  Frank Woods  Lawrence Sims  John Baker  Helen Park  Zeyna Ossou  Wyatt "Bulldozer" Jones  Terrell Wolf  Karla Rivas  Samantha Maxis  John Price  John Rambo  John McClane  Jabari Salah  Grigori Weaver  Colton "Stryker" Greenfield  Jason Hudson  Arthur Kingsley  Alex Mason Sebastian Vargas  Jada Powers  Mendo Garcia  Yirina Portnova  Harry Stone  Ingo Beck  Vikhor "Stitch" Kuzmin  Kapano "Naga" Vang  Freya "Wraith" Helvig  Roman "Knight" Gray  Maxim Antonov  Owethu "Jackal" Mabuza  Kaori "Kitsune" Tanaka  Benito "Fuze" Ortega  Ghostface VanguardWade Jackson  Daniel Yatsu  Halima Zambardi Arthur Kingsley  Constanze Muller  Padmavati Balan Lucas Riggs  Roland Zeimet  Beatrice Mercier Polina Petrova  Shigenori Ota  Solange Hardewijk Francis "Kai" Lanakila  Lewis Howard  Isabella Reyes Anna Drake  Gustavo dos Santos  Thomas Bolt Snoop Dogg Mateo Hernandez  Florence Carter  Kim Tae Young Carver Butcher  Callum Hendry  Ikenna Olowe T-800  T-1000 iOS/Android Exclusive Non-Canon Rook Black Ops DS Characters Non-Canon Michael Shaw  Yuri RaslovNon-Playable CharactersDemonic Announcer  Ludvig Maxis  Sophia  Peter McCain  H. Porter  Fluffy  Gersh  Yuri Zavoyski/Pentagon Thief  Harvey Yena  Pablo Marinus  Gary  Brock  Schuster  Groph  Bus Driver  George Barkley  Stanley Ferguson  Arthur  Shadowman  Wolf King  Lehmkuhl  Monty  Alistair Rhodes  Oracle  High Priest  Remus  Tiberius  Catherine  Perseus  Mackenzie Carver  Elizabeth Grey  Oskar Strauss  Raptor One  Orlov  Pavel Lazarev  Kazimir Zykov  Pyotr  Aleksandra Valentina  William Peck  Sergei Ravenov  Medvedev  Ulrich Vogel  Lukas Kurtz  Gorev  Lev Kravchenko  Notso Fluffy  Hugo Jager  The Forsaken  Gabriel Krafft  Wolfram Von List  Kortifex  Sparagmos  Norticus  Inviktor  Saraxis  Bellekar  Vercanna  Zaballa  The DecimatorFactionsMain Groups USMC  Red Army  Imperial Japanese Army  Wehrmacht  Group 935  Ascension Group  CIA  CDC  The Flesh  Alcatraz Guards  Alcatraz Prisoners  Broken Arrow  Division 9  The Order  Requiem  Omega Group  BND  Projekt Endstation  Die Wahrheit  Société OcculteQuests/Easter EggsNormal Fly Trap  Casimir Mechanism  Stand-in  Ensemble Cast  Time Travel Will Tell  Richtofen's Grand Scheme  Tower of Babble  High Maintenance  Pop Goes the Weasel/No One Escapes Alive  Mined Games  Little Lost Girl  Apocalypse Averted  My Brother's Keeper  Seeds of Doubt  Love and War  For The Good Of All  A Better Tomorrow  Abandon Ship  Venerated Warrior  Most Escape Alive  Cold War Remedy  Trial by Ordeal  Greek Tragedy  Electromagnetic Awakening Party  Salvation Lies Above  Seal the Deal  Maxis Potential  Ravenov Implications  Entrapment  Tin Man Heart  Pyrrhic Victory  Heads Up! Radios/Film Reels/ Messages/Audio Logs/Telephone Messages/Wisps/Spectral Reflections Nacht der Untoten  Verrückt  Shi No Numa  Der Riese  Kino der Toten  Ascension  Call of the Dead  Shangri-La  Moon  TranZit  Nuketown Zombies  Die Rise  Mob of the Dead  Origins  Shadows of Evil  The Giant  Der Eisendrache  Zetsubou No Shima  Gorod Krovi  Revelations  Voyage of Despair  IX  Blood of the Dead  Classified  Dead of the Night  Ancient Evil  Alpha Omega  Tag der Toten  Tag der Toten Wisps  Die Maschine  Forsaken  Der Anfang  Terra MaledictaCiphers/Boards/Scrap PapersDer Riese  Der Riese Boards  Mob of the Dead  Origins  Shadows of Evil  The Giant  Der Eisendrache  Zetsubou No Shima  Gorod Krovi  Revelations  Blood of the Dead  Classified Intel Die Maschine  Zombies Onslaught  Firebase Z  Outbreak  Mauer der Toten  Forsaken iOS Non-Canon Peter's GraveQuest ItemsVril Device  Focusing Stone  Vril Sphere  Navcard  Warden's Key  Gramophone  Summoning Key  Gateworm  Code Cylinder  Dragon Egg  Blood Vials  Sentinel Artifacts  Elemental Shard  Vril Vessel  Agarthan Device  Mister Peeks  Relic MirrorWonder WeaponsRay Gun  Wunderwaffe DG-2  Thundergun  Winter's Howl  V-R11  Scavenger  31-79 JGb215  Wave Gun  Sliquifier  Blundergat  Ray Gun Mark II  Paralyzer  Elemental Staffs Ice  Fire  Wind  Lightning  Apothicon Servant  Wrath of the Ancients  KT-4  GKZ-45 Mk3  Kraken  Death of Orion  Alistair's Folly  Savage Impaler  Hand of Gaia  Hand of Charon  Hand of Hemera  Hand of Ouranos  Tundra Gun  Decompressive Isotopic Estrangement Machine  Reactorniy Avtomat-Izluchatel Kuhlklay-84  Conversion-Ready Binary Repeater-Standard  Chrysalax  Decimator ShieldSpecialist Apothicon Sword  Ragnarok DG-4  Skull of Nan Sapwe  Gauntlet of Siegfried  Chakrams of Vengeance  Hammer of Valhalla  Scepter of Ra  Viper and Dragon  Hellfire  Ragnarok DG-5  Overkill  Path of SorrowsEquipment Thrustodyne Aeronautics Model 23  Time Bomb  Spider Bait  Dragon StrikeTactical Monkey Bomb  Gersh Device  Matryoshka Dolls  Quantum Entanglement Device  Hell's Retriever  G-Strike  Li'l Arnie  Homunculus  LT53 Kazimir Melee Golden Spork  One Inch Punch Attachment Sekhmet's VigorBuildables"Five" Electro-Shock DefensesTranZit Turbine  Zombie Shield  Turret  Electric Trap  Thrustodyne Aeronautics Model 23  NAV Table  Bus  Power Switch  Pack-a-Punch Machine Die Rise Sliquifier  Trample Steam  NAV Table Mob of the Dead Icarus  Zombie Shield  Acid Gat Kit Buried NAV Table  Subsurface Resonator  Head Chopper  Trample Steam  Turbine  Guillotine  Gallows Origins Maxis Drone  Zombie Shield  Elemental Staffs Shadows of Evil Apothicon Servant  Rocket Shield  Civil Protector  Rituals Der Eisendrache Rocket Shield  Ragnarok DG-4 Zetsubou No Shima Zombie Shield  KT-4  Gas Mask  Machine ToolsGorod Krovi Guard of Fafnir  Dragon Network Controller Revelations Guard of Fafnir  Keeper Protector Voyage of Despair Ballistic Shield  Upgrade StationIX Brazen Bull  Acid TrapBlood of the Dead Acid Gat Kit  Spectral ShieldClassified Riot Shield  Teleporter Signal Amplifier  Electro-Shock DefensesDead of the Night Ballistic Shield  Chaos Theory  Alistair's Annihilator  Stake Knife  Silver Melter  Silver Bullet DispenserAncient Evil Apollo's Will  Pegasus StrikeAlpha Omega Riot Shield  Teleporter  Ray Gun Mark II Tag der Toten Heat Pack  Dynamite  Riot ShieldDie Maschine AetherscopeMauer der Toten Hacking Helm  Improvised ColliderForsaken Aetherium NeutralizerEnemiesNormal Zombie  Hellhound  Crawler Zombie  Pentagon Thief  Space Monkey  George A. Romero  Zombie Monkey  Napalm Zombie  Shrieker Zombie  Astronaut Zombie  Avogadro  Denizen  Jumping Jack  Brutus  Ghost  Edward Richtofen  Crusader Zombie  Templar Zombie  Panzer Soldat  Margwa  Parasite  Keeper  Insanity Elemental  Shadowman  Skeleton  Thrasher  Spiders  Giant Spider  Giant Thrasher  Valkyrie Drone  Russian Mangler Soldier  Electrified Zombie  Dragon   Modified Manticore Mech Nikolai Belinski  Apothicon  Furies  Catalyst  Stoker  Tiger  Marauder  Destroyer  Fury  Wrath  Blightfather  Nosferatus  Werewolf  Crimson Nosferatu  Shadow Werewolf  Spartoi  Gegenees  Corrupted Pegasus  Zombie Warlord  Jolting Jack  Nova 6 Bomber  Lightning Hound   Megaton  Plaguehound  Heavy Zombie  Mimic  Armored Zombie  Orda  Tempest  Krasny Soldat  Disciple  Tormentor  Aleksandra Valentina  Abomination  The Forsaken  Sturmkrieger  Boom Schreier  Zaballa  Echo Dead Ops Arcade & Dead Ops Arcade 2 Cyber's Avengening Prisoner Zombie  Engineer Zombie  Bulls  Cosmic Silverback  Cyber Silverback  Shadow Boogie  Red & DeadUtilitiesMystery Box  Sniper Cabinet  Power Switch  Electro-Shock Defenses  Flogger  Zipline  MTD  Mainframe  Pack-a-Punch Machine  Elevator  Turret  Fire Pit  Lunar Lander  Flinger  Ice Slide  Water Slide  Mine Cart  Geyser  Reservoir Trap  Gravity Lift  Bus  Weapon Locker  Bank  NAV Table  Gondola  Fan Trap  Acid Trap  Tower Trap  Voltmeter  Number Pad  Booze  Candy  Mark IV Tank  115 Generators  Rituals of the Ancients  Shovel  GobbleGum  Liquid Divinium  Tram  Chain Trap  Death Ray  Wundersphere  Gate Trap  Fan Trap  Propeller Trap  Sewer Pipe  Trials of the Ancients  Gigant Finger Trap  Gigant Eye Beam Trap  Flinger Trap  Trials  Bridge  Groph Pod  Elixirs  Spike Log Trap  Exfil  Crafting Table  Ammo Cache  Aether Reactor  Rampage Inducer  Altar of Covenants  Tome of RitualsField Upgrades Aether Shroud  Energy Mine  Frost Blast  Healing Aura  Ring of Fire  Frenzied Guard  Toxic Growth  Tesla StormPerk-a-ColaClassic Quick Revive  Double Tap Root Beer  Speed Cola  Juggernog  Stamin-Up  PhD Flopper  Deadshot Daiquiri  Mule Kick  Tombstone Soda  Who's Who  Electric Cherry  Vulture Aid  Der Wunderfizz  Widow's Wine  Elemental Pop  Death Perception  PhD Slider Black Ops 4 Exclusive Timeslip  Electric Burst  Dying Wish  Stone Cold Stronghold  Victorious Tortoise  Deadshot Dealer  Bandolier Bandit  Winter's Wail  Secret Sauce  Ethereal Razor  Zombshell  Blood Wolf Bite  Blaze Phase Vanguard Demonic Fountains Aethereal Haste  Demonic Frenzy  Diabolical Damage  Fiendish Fortitude  Venomous VigorCanceled Perks Pronaide  Tufbrew  Amm-O-Matic  CandolierPower-UpsNormal Carpenter  Max Ammo  Insta-Kill  Nuke  Double Points  Death Machine  Fire Sale  Bonfire Sale  Random Perk  Lightning Bolt  Bonus Points  Zombie Flesh  Cure  Zombie Blood  Blood Money  Empty Perk Bottle  Tram Fuse  Seed  Full Power  Max Armor Dead Ops Arcade, Dead Ops Arcade 2 Cyber's Avengening & Dead Ops Arcade 3 Rise of the Mamaback Gem  Barrel  SPAS-12  Chicken  Monkey Bomb  Electric Orb  Teddy Bear  M2 Flamethrower  China Lake  Ray Gun  RPG  Boots  Death Machine  Nuke  Lightning Bolt  Soldier Statue  Turret  Helicopter  Tank  First Person  Umbrella  Skull   Saw  Boxing Gloves  Skeleton  Ammo Box  Night Fury  Vortex  Missile Launcher  Purifier  War Machine  KRM-262  BlackCell Cut Zombie HeadMiscellaneousAgartha  Afterlife  Air Lock  Centrifuge  Cerberus  Character Dolls  Civil Protector  Dark Aether  DEFCON  Dragon  Dragon Wings  Egg Bowl  Element 115  Excavator  FlaK 88  Fumigator  Golden Helmet  Giant Robot  Hacker  Harvest Pod  Kronorium  Margwa Head  Mark of the Beast  Mangler Helmet  Maxis Diary   Mud-Pit Maze  Multiverse  Panzersoldat Claw Helmet  Persistent Upgrades   Points  Punji Stakes  Redins Rally  Rituals  Shadows of Evil The Ride  Teddy Bear  Upgraded weapons  Weapon Kits  Valkyrie Drone HatQuotesVerrückt  Shi No Numa  Der Riese  Kino der Toten  "Five"  Ascension  Call of the Dead  Shangri-La  Moon  TranZit  Nuketown Zombies  Die Rise  Mob of the Dead  Buried  Origins  Shadows of Evil  The Giant  Der Eisendrache  Zetsubou No Shima  Gorod Krovi  Revelations  IX  Blood of the Dead  Classified  Dead of the Night  Alpha OmegaTutorial Zombies  Tutorial Black Ops Zombies  Stand-in  Time Travel Will Tell  Richtofen's Grand SchemeMusical Easter Eggs and Soundtracks"Damned" Re  100ae  3  Echoes of the  "WTF"  "Undone"  "Lullaby for a Dead Man"  "The One"  "Beauty of Annihilation" The Giant Remix  "115"  "Won't Back Down"  "Abracadavre"  "Abra Macabre"  "A Slight Chance of Zombies"  "Clockwork Squared"  "Raining Teddy Bears"  "Zombies Don't Surf"  "A Cold Wind Blows"  "Not Ready to Die"  "Paraphony"  "Samantha's Lullaby" Magic Mix  "Pareidolia" 8-bit  "Coming Home" 8-bit  "Nightmare"  "Voice In Your Head"  "Carry On"  "Imma Try It Out"  "Carrion"  "Lovesong for a Deadman"  "We All Fall Down"  "Rusty Cage"  "Where Are We Going"  "Always Running"  "Archangel"  "Shepherd of Fire"  "Aether"  "Snakeskin Boots" Instrumental  "Cold Hard Cash"  "Dead Again" Theatrical  "Requiem"  "Dead Flowers"  "Dead Ended"  "Ace of Spades"  "Samantha's Sorrow"  "The Gift"  "Remember Forever"  "Mad Hatter"  "Drowning"  "Shockwave"  "Mystery"  "Stormbound"  "I Am The Well"  "A Light from the Shore"  "Alone"  "Lost"  "Amerika Infiltration"  "Brave"  "Amoeba"  Samantha's BalladSoundtracks Zombies Soundtrack  Mob of the Dead Soundtrack  Origins SoundtrackAreas within MapsDead Ops Arcade Locations Island  Courtyard  Prison  Cave  Marketplace  Urban  Street  Facility  Forest  Tropical Forest  The Armory  The Bonus Room Green Run Stops Bus Depot  Diner  Farm  Power Station  Town Other Green Run Locations Tunnel  The Prototype  Pylon  Hunter's CabinMob of the Dead Alcatraz Island  Sunset Strip  Cell Block  Golden Gate Bridge Buried Processing  Borough  The Rift Origins Dig Site  The Crazy Place Shadows of Evil Junction  Waterfront  Footlight  Canals  The RiftDie MaschineOmega Outpost Der AnfangShi No Numa  Hotel RoyalTerra Maledicta The Fourth ReichiOS/Android Exclusive Tutorial Zombies  Tutorial Black Ops ZombiesGametypesSurvival  Grief  Turned  TranZit  Rush  Gauntlet  Onslaught  Jingle Hells  Cranked  Outbreak  ContainmentCut Payload  Race  MeatThe Room of Fate Dead Ops ArcadeThe Fate of Firepower  The Fate of Furious Feet  The Fate of Fortitude  The Fate of FriendshipCentral Intelligence Agency Data SystemServers Dreamland  DerRiese Server Users Dr. J. Robert Oppenheimer  Dr. Vannevar Bush  T. Walker v • d • eList of maps in Call of Duty Black Ops IIIncludedAftermath  Cargo  Carrier  Drone  Express  Hijacked  Meltdown  Overflow  Plaza  Raid  Slums  Standoff  Turbine  Yemen  Green Run TranZit  Bus Depot  Farm  Town ZMBonusNuketown 2025  Nuketown Zombies ZMRevolutionHydro  Grind  Downhill  Mirage  Die Rise ZM  Diner ZMUprisingVertigo  Studio  Magma  Encore  Mob of the Dead Cell Block ZMVengeanceCove  Rush  Uplink  Detour  Buried Borough ZMApocalypsePod  Takeoff  Frost  Dig  Origins ZM Jevous propose la découverte de la map zombie Mob of the Dead avec BeastMode 3 et Marokino Vous allez voir un zombie très sympathique où l'on vous fait d Outside of my day job as a project manager for a construction company, I am an avid gamer with a great passion for "Call of Duty."Solo Strategy GuideScreenshot COD, Black Ops 2You will need an arsenal in order to achieve high rounds in Alcatraz, Mob of the Dead. Many of the objectives can be difficult as the rounds progress. In order to increase your chances of success, it is essential that you complete the objectives as early as I will list the tasks in the order that I will complete them. In order to finish in a timely manner, I will work on several objectives at the same time. The descriptions below will explain how I manage multiple objectives at the same the Zombie Shield Feed the Beast get Hell's Retriever Collect the plane parts Collect the Crystal Skulls Build the Acid Gat Kit Build the plane Upgrade the Blundergat Upgrade Hell's Retriever Upgrade the Blundergat using the Acid Gat Kit Get the Golden Spork Train in the Cafeteria You get 20 points for each grenade you throw in the lava COD, Black Ops 2Feed the Beast in order to get Hell's RetrieverScreenshot COD, Black Ops 2Lower the key by shooting electricity at the electrical COD, Black Ops 2Start a Solo Game in AlcatrazThe first objective on my list is to build the Zombie Shield. I like having the shield because it protects my back and allows me to get out of sticky situations. However, the parts for the shield are located on the Docks and the Citadel will need to open multiple doors which will require us to accumulate some points first. There are two wolf heads between the start location and the shield parts. In order to save time, it makes sense to accumulate points by killing zombies in the area of the wolf have three limitations that can prevent you from completing objectives quickly. You have a limited amount of Afterlives, points available, and zombies. You can overcome these limitations by killing zombies in the proper areas, getting the most out of each Afterlife, and proper point 1Your objective in round one is to accumulate the maximum amount of available points for use in future rounds. You will also be picking up the M14 since it will allow you to avoid buying an expensive gun early in the your handgun to kill zombies. Shoot them five times and then stab them. Try to shoot the zombies in a line in order to save bullets. If you shoot them in a line you can shoot each zombie in the line an additional three times before stabbing you revive yourself open the cell door in the first room. Buy the M14. Wait until the zombies are through the windows and grab the double points power-up. Kill the zombies. After the last zombie is dead build a window before the round ends. If you do the previous steps quickly you should be able to get double points for boards you add. Open the door that leads to the center of the Cell Blocks. Round 2Your objective in round two is to continue to accumulate points while feeding the beast. As a side objective, you will also start to utilize your you still have handgun rounds, shoot each zombie eight times and then stab them. If you are out of handgun rounds shoot each zombie once with the M14 and then shoot to ContinueRead More From LevelskipLook for the case for the Acid Gat Kit on the table. Go to the center of the Cell Blocks, in the area that a red wolf head is painted on the wall. Throw your four grenades in the lava pit. You will get 20 points for each grenade. Kill the zombies, one at a time, in the area that the wolf will collect them. Wait until the wolf is done eating and has howled before killing the next zombie. Don't kill the last zombie or even shoot it. Shooting it one time can cause it to die if you move out of its range. Go through the room you started in and continue to the area by the front door of the Cafeteria. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife. If the Warden's Key is in this area lower it first. If it is not, skip to the next step. Go through the portal by the steps and power the door to the Showers. If your Afterlife meter is almost empty then skip the next step. Power the Voltmeter that opens the cell door. Revive yourself. Pick up the key if it was in this area. Go back to the center of the Cell Blocks. Open the Door that leads to the Warden's Office. Go to the closed doorway of the Warden's Office. The Warden's Key might be in this area. Look for the case for the Acid Gat Kit. Go into Afterlife Lower the Warden's Key. If the Warden's Key is not in this area then skip this step. Go through the second portal and power the Warden's Door. Go into the Warden's Office and give power to Speed Cola. If your Afterlife meter is almost empty skip the next step. Power up the Volt Meter that opens the cell door. It is located past the steps. Revive yourself. Pick up the key if it was in this area. Kill the last zombie. If the wolf is not completely fed, kill the zombie close to the wolf head. Stand by the double points that were in the cell door that you opened by the Warden's Office. Round 3In this round, your objective is to accumulate the points that you will need to open doors and ride the Gondola down to the Docks. You will also utilize your two Afterlives to power up multiple items. If the wolf in the Cell Blocks is not completely fed then make sure you finish it on this zombies by shooting them twice with your M14 and then stabbing until you see the first zombie and then quickly grab the double points and move out from the bottom of the stairway. Kill zombies until there are only two left. Do not shoot the last two at all. Open the door that leads to the top level of the Cell Blocks. Move to the electrical box on the top floor. Go into Afterlife. Power up Electric Cherry and the Gondola. Revive yourself. Take the Gondola to the Docks. Go to the lower level of the Docks and pick up the dolly for the Zombie Shield. Open the gate that requires the Warden's Key. Enter that area and enter Afterlife. Power up the Volt Meter that is next to the electrical box. Go up to the top level of the Docks and power up Jugger-Nog. Revive yourself. Pick up the Tanks for the plane. Kill the two zombies by the wolf head. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2The Docks and Citadel TunnelsThere are multiple objectives to complete on the Docks. By the time you reach this area of the map, your biggest limitation is will want to complete these objectives as soon as possible, but it is difficult to complete these within a specific round. You might need to stop between these steps in order to accumulate on the Docks you will want to watch your bullets and buy Jugger-Nog. Do not buy Jugger-Nog unless you have plenty of bullets or the ability to purchase a gun from the zombies by the wolf head until the wolf is fed. Open the door and enter the electrical room. Find the clamp for the Zombie Shield. Go into Afterlife and turn off the electricity to the three electrical panels. Revive yourself. Open the door to the Citadel Tunnels. Open the door to the spiral stairway Pick up the last part for the shield. Open the cage that blocks the Combo Switch. Go into Afterlife at the top of the spiral stairway. Enter the code in the Combo Switch. Collect the Rigging for the plane. Open the door in the Citadel Tunnels that is closest to Double Tap. Go back into the Cell Blocks. The Shield and Hell's RetrieverNext, we will finish the Zombie Shield and open Hell's Retriever. I prefer to build the shield in the Cafeteria because it is where I will eventually run a the door to the Cafeteria. Build the Zombie Shield on the Building Station. Pick up the shield. Open the door to the Infirmary. Pick up the acid bottle for the Acid Gat Kit. Pick up the Control Valve for the Plane. Enter Afterlife and open the Roof. Kill zombies by the wolf head in the Infirmary until the beast is fully fed. Go down to the Citadel Tunnels and equip Hell's Retriever. Screenshot COD, Black Ops 2The Plane and the Crystal SkullsWe want to get to the Bridge as early as possible. Getting there early will make it easier to upgrade Hell's Retriever and get the Golden Spork. If you have enough points accumulated you should also get a good weapon and your the door between the Citadel Tunnels and the Showers. Open the gate in the Showers that requires the Warden's Key. Go into the Warden's Office. Pick up the Part to the Acid Gat Kit. Collect the Crystal Skull. Open the gate and pick up the Engine for the plane. Go back to the Showers. Enter Afterlife and power up the Washing machine and Double Tap. Trigger the washing machine and survive the wave of zombies. Pick up the Uniforms for the plane. Travel to the Docks. Get the two Crystal Skulls. Go back to the Cell Blocks and get the Crystal Skull that is in the Cell. Build the Acid Gat Kit by Electric Cherry. Build the Plane. Get the Crystal Skull from the Roof. Pick up your Blundergat in the Warden's Office. Fly to the Bridge. Screenshot COD, Black Ops 2Screenshot COD, Black Ops 2Upgrading Hell's Retriever and getting the Golden SporkThe Golden Spork will allow you to clear zombies quickly out of your way. Combined with Hell's Retriever it gives you a method for killing zombies while conserving will want to get the kills you need on the Bridge, and then get back to the prison and finish these last two steps. If you upgrade your Blundergat it will automatically become the upgraded version of the Acid Gat when you use the kit to upgrade it at least 30 kills with Hell's Retriever. Upgrade your Blundergat in the Pack-A-Punch Machine. Go back to the prison using an electric chair. Revive yourself. Upgrade the Blundergat using the Acid Gat Kit. Throw Hell's Retriever through the poster. Enter Afterlife by the Warden's Office and zap the spoon. Throw Hell's Retriever at the spoon in the Cafeteria Stir the Bathtub. Throw Hell's Retriever into the lava pit Kill Zombies in the Showers with the Acid Gat until the end of the round. At the beginning of the next round enter Afterlife and pick up the upgraded Hell's Retriever. Revive yourself. Continue to kill zombies in the Showers with your Acid Gat until you hear the laughing. Go to the Infirmary and pick up your Golden Spork. Running a Train in the CafeteriaBy now you should be a walking arsenal. If your secondary gun is not upgraded then I suggest collecting the gas cans and going back to the Bridge. I also suggest buying Claymores and picking up a new Zombie Shield every time your's will now be able to run a train in the Cafeteria. This is where you should spend the bulk of the game. There are four zombie entry points, three windows, and the main entrance. Follow the tips below to utilize your weapons in order to increase your chance of achieving high a single zombie is in your path, stab it with the Golden Spork. Use Hell's Retriever as often as possible. Charge it while you are moving and then turn around and throw it towards the train. Aim for the head for maximum damage. Using this weapon will prevent you from running out of bullets in your other weapons. Don't kill zombies too fast. It can create a stream of zombies that will block your path. If you get into trouble, run out of the room and trigger the Acid Trap. If you are using heavy guns hold a Claymore in your hand when gathering a train. This will allow you to move faster, and you can drop the Claymore if you run into trouble. If you are cornered shoot the zombies with your Acid Gat. Then pull out your Zombie Shield to protect you from the acid. If Brutus arrives, don't panic. You can run him around with your train. Use Hell's Retriever to take him out quickly. Aim for the head. Minecraftexprt14 on October 13, 2016That is helpful, but you are missing something, so I'll tell them. Get any kind of sniper, go to the bridge, and aim at the fireworks. Some people may have done this, so, HUSH, if you have done this, of on September 29, 2016Protip You can get the blundergat from the box before doing crystal skulls and then by doing that you can have both the acid gat and the on January 01, 2016When i stab i alwaRyan from Manchester on June 21, 2015New to this game, but looking forward to applying your strategy. Thanks.DJohn Reid-Roberts from Boston, Massachusetts on May 05, 2013Hmm looks like I have some new competition on here ; haha Callof Duty Zombies (CODZ) is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players. 2022. 7. 11. · آموزش آنلاین بازی کردن Call of Duty: Black Ops 1 بصورت Multiplayer و Zombies به “Ce deuxième pack de cartes introduit également Mob of the Dead, l'expérience Zombies la plus terrifiante créée par Treyarch. En pleine prohibition, un groupe de quatre gangsters, doublés par des acteurs de renom, est incarcéré dans la célèbre prison d'Alcatraz. Alors qu'ils tentent de s'évader, chacun d'eux devra user de ses compétences uniques pour faire face à des hordes de morts-vivants. Aidées par des tours de guet et des armes inédites, ces quatre âmes en perdition vont devoir relever un défi sans précédent pour s'en sortir.” — Descriptif de la carte sur “Venez à bout de hordes de morts-vivants pour échapper à l'incarcération physique et métaphorique de la prison d'Alcatraz.” — Description de la carte Mob of the Dead en français Truands de la mort est la 15ème carte du mode Zombies, disponible dans le pack Uprising, le second DLC de Call of Duty Black Ops II depuis le 16 Avril 2013 sur Xbox 360 pour 1200 MS Points et le 16 Mai 2013 sur la PlayStation 3 ainsi que sur PC pour 14,99€. L'histoire se déroule sur l'île d'Alcatraz et les joueurs se mettront dans la peau de quatre prisonniers d'Alcatraz Albert "La Fouine" Arlington, Billy "Don Juan" Handsome, Michael "Finn" O'Leary et Salvatore "Sal" DeLuca. Leur évasion se déroule le 31 Décembre 1933 pendant la prohibition, les Zombies ont les yeux rouges pour la deuxième fois, et sont contrôlés par un Annonceur Démoniaque inconnu probablement un Grand Ancien ou le Diable lui-même, et portent des uniformes de prisonniers ou de gardiens. Il y aussi un mode Lutte sur cette carte. Les deux factions sont les Gardes contre les Prisonniers. Le joueur peut accéder au Sacré Punch seulement en partant de l'île en complétant Icarus l'avion et en se rendant sur le Golden Gate Bridge. Nouveautés[] La carte inclut différentes nouveautés. Une nouvelle interface Des musiques d'ambiance pour chaque zone. Cerise électrique Un nouvel atout créant une barrière électrique autour du joueur lorsque il recharge son arme. Moins le joueur a de balles restantes dans son chargeur, plus le bouclier sera puissant. Le Trépas Lorsque un joueur meurt, il passe en mode Trépas Afterlife en anglais qui permet d'ouvrir des cellules ou des portes spéciales. Il est aussi nécessaire d'être en mode trépas pour allumer les atouts. En Solo, le joueur gagne un Trépas par manche et peut en obtenir jusqu'à trois. En multijoueur, il ne peut en posséder qu'un au maximum. Nouveau camouflage Les armes améliorées ont un camouflage de lave. Nouvelles armes Deux nouvelles armes, le Blundergat, une sorte de fusil très puissant et le Tomahawk Infernal seront désormais disponible. Nouveau zombie Un nouveau zombie spécial qui s'appelle Brutus détruit désormais des établis, atouts, boites et barricades qui doivent être ensuite réparés pour 2000 points à l'exception des fenêtres. Il est plus puissant et résistant que les zombies classiques. Son point faible est son casque. Tomahawk infernal[] Le Tomahawk infernal est obtenu en donnant 6 zombies à manger aux 3 cerbères présents sur la carte. Le premier est à côté du B23R, soit proche de la salle de départ, le deuxième est aux dock où se trouve Mastodonte de comptoir et le troisième se trouve à l'infirmerie, à côté de la pièce de l'avion. Après avoir rassasié ces trois canins, vous devrez aller dans une salle proche de Binouze Double coup, qui vient juste de s'ouvrir. Prenez le tomahawk. Rédempteur infernal[] Le Rédempteur infernal est la version améliorée du Tomahawk Infernal. Pour l'obtenir, vous devrez avoir le Tomahawk Infernal et avoir tué 15 zombies avec celui-ci. Rendez-vous sur le Golden Gate Bridge et passez une manche en utilisant uniquement ce dernier. Quand vous aurez fini, retournez à la prison à l'aide des chaises électriques et lancez le Tomahawk dans le trou de lave en dessous du B23R. La hache n'est pas censée revenir vers vous. Passez la manche et rendez-vous en mode Trépas dans les Tunnels de la Citadelle, au même endroit qu'apparaît l'original. Vous serez alors en mesure de récupérer le Tomahawk Infernal amélioré. Blundergat gratuit[] Pour obtenir la Blundergat gratuitement il vous suffira de trouver les crânes de cristal présents dans la carte. Vous ne pouvez les voir qu'en mode Trépas et ne pourrez les récupérer qu'avec le Tomahawk infernal. L'un se trouve dans une cellule, à coté de la librairie, au début, dans les WC un peu assombris. L'un se trouve sur les docs au dessus du deuxième poteau a partir de la gauche. L'un se trouve a coté du Mastodonte sur un lampadaire. Un se trouve dans un coin sur le toit ou se situe l'avion. Le dernier se trouve en haut d'un poteau électrique qui n'est accessible qu'a partir de la fenêtre du bureau du gardien. Dés que vous avez les 5 cranes dirigez-vous au bureau du gardien et vous verrez une tornade de flamme, approchez-vous en et vous pourrez récupérer l'arme gratuitement. Armes[] AK-47 AK-74u B23R Barrett Blundergat DSR 50 Executeur FAL Five Seven + Five Seven x2 Galil LSAT M14 M1911 Machine de mort MP5 Olympia PDW-57 Pistolet-Laser Pistolet-Laser II Disponible seulement en ayant acheté le DLC Vengeance Remington 870 MCS RPG S12 M1927 Uzi Atouts[] Cola énergisant Dans le bureau du gardien. Binouze Double coup Dans les tunnels au deuxième étage du couloir Broadway en lutte Daiquiri Mortel Dans la cage d'escaliers menant au toit dans la cafétéria en lutte. Mastodonte de comptoir Non disponible en Lutte En haut des docks. Cerise électrique Non disponible en Lutte Au deuxième étage du couloir Broadway. PHD Flopper Seulement en Lutte Dans la bibliothèque. Coup de pied arrière Seulement en Lutte Dans le couloir D. Salles[] Les différentes salles et ce qu'on peut y faire sont notées ici. Les "fenêtre d'apparition" sont les fenêtres que l'on peut barricader. Unité[] La partie des cellules est le seul endroit accessible en lutte. Il est majoritairement composé de cellules et comporte plusieurs couloirs perpendiculaires. Couloir du bloc D[] La salle de départ est un couloir dans lequel les quatre personnage apparaissent au début de la partie et après être revenu du pont. Il y a un bonus double point dans une cellule ouvrable en mode trépas. Le couloir est séparé de la bibliothèque par une porte ouverte et de l'entrée de la cafétéria par une porte à 1000 points. De plus, il y a deux fenêtre d'apparition dans le couloir. En mode lutte, il y a l'atout coup de pied arrière. Il se trouve aussi l'arme M14 pour 500 points. Une porte fermée menant à la zone de la cafétéria dispose d'une vitre permettant de vérifier si la clé y est. La bibliothèque est une petite pièce adjacente à la salle d'apparition dans laquelle il y a une borne rouge de trépas et une bouteille de whisky pour jouer la musique. Une porte à 1000 point mène au couloir C-D Street et l'olympia est disponible pour 500 points. En mode lutte, l'atout PHD Flopper y est disponible pour 2000 points. Couloirs C-D Street et Broadway[] Une porte à 1000 points sépare le couloir C-D Street de la bibliothèque et une porte à 2000 points du 2ème étage. Il y a un crâne bleu dans une cellule du ainsi qu'un emplacement de la valise du kit Acide sur une table au rez-de-chaussée. Une rampe mène au couloir Broadway. Un lac de lave s'y trouve dans lequel il est possible d'envoyer son tomahawk infernal en phase d'amélioration et ses grenades pour 20 points non affecté par les doubles points. Il s'y trouve une tête de Cerbère et le B23R pour 900 points, ainsi qu'une porte à 1000 points qui mène au couloir Michigan. Couloir Michigan[] Dans ce couloir, il y a un bonus dans une cellule ouvrable en mode trépas, un emplacement de la valise du kit acide, un accès à la cuillère, une borne rouge de trépas, un emplacement de clé du gardien, le piège ventilateur » et un accès au bureau du gardien qui doit être ouverte en mode trépas 1500 points en lutte. Une porte à 1000 points mène au couloir Broadway, une autre à la zone de la cafétéria et une à 1500 points mène aux tunnels. 2ème étage[] Au deuxième étage, il y a la nacelle, une borne de trépas, l'atout Cerise électrique et un établi. En mode lutte, l'accès à la nacelle est bloqué par le Sacré Punch. Une porte à 2000 point mène au couloir Broadway et une autre à 1000 points à l'infirmerie, mais il est également possible de tomber vers le couloir Broadway ou Michigan. Zone de la cafétéria[] C'est un petit couloir entre les trois couloir principaux et qui donne sur la cafétéria. Il existe de nombreuse portes une porte à 1000 points vers le couloir du bloc D, une port à 1000 points vers la cafétéria, une porte à 1000 points vers le couloir Michigan et la porte des douches qui s'ouvre en allumant une borne au bout d'un petit parcours en mode trépas. On peut aussi trouver le piège acide, un emplacement de clé, une borne de trépas et un emplacement pour la valise du kit acide et une MP5 pour 1000 points. Un bonus aléatoire est dans une cellule ouvrable avec une borne trépas. Cafétéria[] La cafétéria est une pièce qui est relié à l'infirmerie et à la zone de la cafétéria par deux portes coûtant chacune 1000 points. Elle dispose d'un emplacement de caisse magique, des claymores pour 1000 points, d'un établi et du piège acide. En mode lutte, l'atout daïquiri mortel se situe dans cette pièce. Bureau du gardien[] Cette salle, ouvrable avec le mode trépas, contient les trois emplacements d'une pièce du kit acide, l'Uzi pour 1500 points et une porte électrique désactivable dans la salle des générateurs qui mène au moteur de l'avion,un emplacement de boîte mystère, l'atout Cola énergisant pour 3000 points, une fenêtre d'apparition par laquelle on peut récupérer un crâne bleu et le bureau sur lequel on récupère le Blundergat une fois les 5 crânes récupérés. Infirmerie/toit[] L'infirmerie et le toit font bien parti de la prison mais ne sont pourtant pas dans le mode lutte. Vu l'altitude des salles, il n'y a aucune fenêtre d'apparition dans cette zone. Entrée de l'infirmerie[] L'entrée mène au couloir Broadway par une porte à 1000 points et à la cafétéria par une cage d'escaliers puis une porte à 1000 points. Toilettes[] Les toilettes forment un couloir dans lequel il y a un portail trépas qui mène au toit et un emplacement de poche d'acide sur une table. Les salles de bain principale[] On peut activer une bouteille de whisky située sur une petite table pour activer la musique secrète, ainsi que récupérer une poche pour le kit acide à deux emplacements. Il y a un emplacement de boîte magique et on peut incorporer la cuillère dans la baignoire pour la transformer en cuillère en or. La salle d'auscultation, adjacente, est la seule pièce ne comportant aucune interaction dans la carte. La salle principale de l'infirmerie[] Dans cette salle, il y a une tête de Cerbère, une borne de trépas rouge, une pièce d'avion dans une armoire verrouillée avec la clé du gardien et un Uzi pour 1500 points. La cage d'escalier derrière mène au toit avec une porte ouvrable en mode trépas depuis le toit. En bas des escaliers, il y a l'atout Daïquiri mortel pour 2000 points. Toit[] Le toit est relié à l'infirmerie par une porte qui nécessite un trépas pour s'ouvrir. Le toit est disposé de manière circulaire avec la rampe de l'avion en son centre. L'avion doit être construit et ravitaillé ici. Un crâne bleu se trouve sur une lampe, et un screamer peut être aperçu en visant les feux d'artifice avec un fusil de précision. Sous-terrains[] Les sous-terrains sont ici les pièces qui sont sous le rez-de-chaussée de Unité, et s'arrête à l'allée couverte des docks. On peut apercevoir la roche dans cette partie de la carte. Douches[] Les douches sont situées dans une pièce circulaire remplie de cadavres suspendus. Elle est séparée de la zone de la cafétéria par une porte électrique qui doit être activée en mode trépas de l'autre côté, d'une port à 2000 points qui la relie aux tunnels de la citadelles et d'une porte qui la relie à la laverie qui doit être ouverte avec la clé du gardien. Il y a une borne rouge de trépas et un Remington 870MS pour 1500 points. La laverie est séparée des douches par une grille qui doit être déverrouillée avec la clé du gardien. Le lave-linge, une fois alimenté et activé, donne les draps de l'avion. C'est ici qu'il faut tuer des zombies à l'acidgat pour obtenir la cuillère en or. Tunnels de la citadelle[] Ce tunnel mène les douches séparées par une porte à 2000 points au couloir Michigan. Il y a 4 fenêtres d'apparition, l'atout Double coup pour 2000 points et le Remington 870MS pour 1500 points. Une porte mène à la cage d'escalier circulaire et un des mur s'ouvre quand les trois têtes de Cerbères sont nourries pour accéder au Tomahawk Infernal. Cage d'escalier circulaire[] C'est une cage d'escalier qui s'enroule autour d'un monte-charge qui contient une pièce de l'avion. En haut, il y a une borne rouge de trépas. En descendant les escaliers, il y a des trois chiffres uniquement visible en mode trépas. En bas, il y a un compteur fermé par une grille qui doit être déverrouillé avec la clé du gardien. On peut rentrer des codes en mode trépas, voici les effets Si le joueur rentre les trois chiffres visibles dans les escaliers, le monte-charge descend et un compte à rebours de 60 secondes se lance avant que l'ascenseur remonte à part si la grille de l'ascenseur est ouverte avant la fin du décompte. Si le joueur rentre 115, l'annonceur démoniaque dit que le joueur s'est trompé et le nombre du diable 666 s'affiche. Si le joueur rentre 935, alors la musique Where are we Going se lance. La cage d'escalier circulaire comprend deux portes à 1000 points vers les tunnels de la citadelle et au bas de la cage d'escalier. Un emplacement pour la grille du bouclier antizombie se trouve dans les escaliers. Bas de le cage d'escalier[] Cette pièce commence par un escalier dans lequel on peut trouver un Uzi pour 1500 points et qui est relié à la cage d'escalier circulaire par une porte à 1000 points. En bas, il y a une sortie vers l'allée couverte des docks et un couloir dans lequel il y a un emplacement de grille pour le bouclier et le monte-charge quand celui-ci est descendu. Docks[] La partie des docks est la zone qui entoure les quais, et s'arrête au bas des escaliers circulaire. Allée couverte[] L'allée couverte sépare les sous-terrains des docks. Une porte à 1500 points la sépare de la salle des générateurs et une porte à 2000 points la sépare du haut des docks. Il y a un emplacement de la grille du bouclier antizombie et une fenêtre d'apparition. Les quais[] Les quais sont séparés de l'allée couverte par une porte à 2000 points et de la salle des générateurs par une porte à 1500 points. Une nacelle mène au 2ème étage d'Unité. L'atout Mastodonte à 2500 points est près d'une borne rouge et d'un crâne bleu sur un lampadaire. En bas, il y a un autre crâne bleu sur une poutre, les trois emplacements du diable pour le bouclier antizombie et les bonbonnes de l'avion. On peut trouver un établi, une tête de Cerbère, une fenêtre d'apparition, un emplacement de boîte mystère et le M1927 pour 1500 points. Salle des générateurs[] La salle des générateurs est composée de plusieurs générateurs dont deux sont allumés. Il existe une pièce une pièce annexe uniquement accessible en mode trépas dans lequel il y a un générateur allumé. La pièce comporte une fenêtre d'apparition et deux portes à 1500 points une vers l'allée couverte et une vers le bas des docks. Les trois emplacements d'accoudoir de chaise électrique sont dans cette pièce. Une MP5 est disponible pour 1000 points Divers[] Pont[] Le pont est une partie de Mob of the Dead uniquement accessible par avion, et les joueurs devront passer sur la chaise électrique pour retourner dans la salle de départ. Dès l'arrivée du joueur, un Brutus apparaît puis de nombreux Brutus viendront au fil des manches jusqu'à quatre. Il y a un Sacré-Punch pour 5000 points. Une particularité du pont est que les zombies qui apparaissent ne lâcheront jamais de bonus sauf le premier Brutus ainsi que les zombies qui ne sont pas apparu ici mais ont été téléporté depuis la prison. Répliques[] Regardez, les feux d'artifices, c'est la Saint-Sylvestre ! Michael "Finn" O'LearyAu moins on sait que le reste du monde n'a pas de problèmes. Salvatore "Sal" DeLuca. - Lorsque les joueurs arrivent sur le pont. Ils ont cramés de l'intérieur ahaha ! Billy "Don Juan" HandsomeJe te l'avais dit Billy ! Albert "La Fouine" Arlington - Lorsque que Billy utilise le Tomahawk Je pense que j'ai compris, je suis ici a cause des trucs que j'ai fait ? Des sales trucs ? Et je suis bloqué ici avec les erreurs que j'ai faite jusqu’à ce que je regrette ce que j'ai fait. Ben vous devrez attendre longtemps car je regrette rien ! Billy Handsome.Tu sais Billy, c'est pas de ma faute, je pense que tu as raison. Albert Arlington Galerie[] Écran de chargement de Mob of the quatre personnages de la Deluca avec un de la de l' Brutus nouveau zombie spécial, alias salle du tomahawk quatre héros de Mob of the mystère sur mob of the dead. Anecdotes[] C'est la troisième carte a avoir des personnages jouables et réels, les autres étant "Five" et Call of the Dead. C'est la seconde carte où les zombies ont les yeux rouges, l'autre étant Dead Ops Arcade. C'est la troisième carte la plus grande carte du mode Zombies après Shadow of Evil et TranZit. C'est la première carte à avoir une toute nouvelle boîte mystère, ce n'est donc plus un Teddy Bear qui annonce le changement de position, mais un cadenas. Symbolisant que nous sommes en présence d'un nouvel Annonceur Démoniaque. La Fouine fait référence a un personnage en disant "Nikolaï ? Mais c'est qui celui là ?" quand il tue plusieurs zombies avec le Pistolet-Laser. C'est la première carte à avoir une fin alternative, en réalisant le succès/trophée "Adieu La Fouine". Pour entendre la musique de Samantha's Lullaby remixée avec du violon, il faut commencer une nouvelle partie en Solo, ne pas toucher à la manette et mourir. On peut aussi l'entendre si les joueurs ne s'entretuent pas lors de la dernière étape du secret "Adieu la fouine". La musique symbolise que le Cycle a potentiellement été brisé. Un anachronisme est présent dans la carte, celle-ci se déroule le 31 décembre 1933, mais la construction du Golden Gate Bridge est telle qu'en 1935. La cuillère en or est un Easter Egg en référence à un célèbre prisonnier, Rufus McCain, qui après s'être fait attraper pendant qu'il tentait de s'échapper de la prison d'Alcatraz avec Arthur Barker et Henri Young, fut tué un an plus tard par ce dernier, avec une cuillère plantée dans le cou. C'est la première carte où l'on peut améliorer plusieurs fois une arme spéciale. Les chansons des machines à atouts sont présentes, mais jouées au piano. L'Easter Egg musical est activé en pressant le bouton d'action devant trois bouteilles d'alcool. Le titre interprété sera la chanson "Rusty Cage" de Soundgarden, reprise par Johnny Cash. Ces bouteilles d'alcool sont probablement une référence à la prohibition. Les zombies n'ont pas été réanimés par l’élément 115 et ils ne sont pas contrôlés par Edward Richtofen ou Samantha Maxis. Quand vous allez près du code vers la cage d’ascenseur, marquez 115 dessus et on entend le gardien qui dit Pas cette fois » puis les chiffres 666 s'alignent les chiffres du diable. Les zombie seraient donc contrôlés par le diable ce qui explique pourquoi ils ont les yeux rouges. Les différentes horloges de la carte exemple entrée de la cafétéria affichent 115, ce qui, comme dans Der Riese, est une référence à l'élément 115. "Icare" le nom de l'avion est une référence à Icarus de la mythologie grecque. Le joueur a un shiv à la place du couteau, comme dans les missions Vorkouta et Renaissance de la campagne de Call of Duty Black Ops. L'efficacité est la même. Nos quatre personnages avant d'être incarcéré à Alcatraz par Jack Vincent un personnage de Shadows of Evil vivaient tous dans Morg City, la ville de Shadow of Evil. Dans celle-ci on peut apercevoir les anciennes propriétés des quatre personnages de Mob of the Dead, ainsi qu'énormément d'Easter-Egg leur faisant référence. Cependant, Sal dit qu'il vient de Chicago. p9FbHMx.
  • 05mk1oqcuc.pages.dev/568
  • 05mk1oqcuc.pages.dev/584
  • 05mk1oqcuc.pages.dev/172
  • 05mk1oqcuc.pages.dev/580
  • 05mk1oqcuc.pages.dev/520
  • 05mk1oqcuc.pages.dev/285
  • 05mk1oqcuc.pages.dev/233
  • 05mk1oqcuc.pages.dev/155
  • bo2 zombie mob of the dead